MapLibre is the organization that picked up support for the open source fork of MapboxGL. It is the steward of two major versions of the toolkit, one for web and one for mobile.
The mobile version, MapLibre Native, depends on the OpenGL ES toolkit, an open source rendering SDK that’s been deprecated by Apple. The newly required SDK is called Metal.
Corporate sponsors and contributors have stepped up to address the near term problem and look into making the renderer more modular and flexible for the future.
In this talk we’ll discuss the architectural plan at a high level, the contributors and our progress. We’ll also explain how the new version will allow for easier upgrade and extension in the future by developers.