Meet the the new open source Rapid editor for OpenStreetMap!
Rapid allows mappers to edit OpenStreetMap alongside open datasets, making it easier than ever to bring authoritative, public, and AI-derived data into OpenStreetMap. We present an overview of our work over the past year leading up to our current v2 software release. This work features a significant rewrite and modernization of the rendering code to use the PixiJS WebGL game engine, yielding 10x or more performance improvement over Rapid v1.
We look forward to being the editing tool of choice for the community, to work with our partners to make more open data sources available, and to support the increasing the level of detail, correctness, and completeness of OpenStreetMap.
No recording is available from this session.